AI Insights · Timothy · October 2021
Top 5 Superhero Games in Australia for Q3 2021
Discover the performance of the top 5 superhero games on a unified platform in Australia during Q3 2021, with insights on downloads, revenue, and active users.
In Q3 2021, the top 5 superhero games in Australia displayed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its weekly revenue fluctuate, peaking at $178K in early July before falling to around $32K by the end of September. Weekly downloads spiked to nearly 6K in mid-July but generally hovered around 1K for most of the quarter. Active users increased to about 12K in mid-July, then stabilized around 8K toward the end of the period.
Marvel Contest of Champions by Kabam Games, Inc. experienced a notable revenue peak of $170K at the start of the quarter, with a low of approximately $52K in mid-July. Downloads varied between 1.5K and 2.8K, while active users remained relatively stable, peaking at around 12K in late August before dipping to 9K in early September.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained a steady revenue stream, reaching $79K in mid-September. Weekly downloads ranged from 1.3K to 2.7K throughout the quarter. Active users showed a gradual increase, peaking at 5.3K in mid-August.
MHA: The Strongest Hero by Crunchyroll Games, LLC displayed a declining trend in revenue, starting at $39K and dropping to $8K by the end of September. Downloads saw a significant drop from 9K at the beginning of the quarter to around 1K towards the end. Active users followed a similar pattern, decreasing from 14K to around 4K.
MARVEL Future Revolution by Netmarble Corporation, launched in late August, showed strong initial performance with revenue peaking at $47K in early September. Downloads started high at 43K in the launch week but declined to about 3.5K by the end of the quarter. Active users also saw a decrease from 34K at launch to around 10K by late September.
These insights, sourced from Sensor Tower, provide a comprehensive view of the superhero game market in Australia. For more detailed analytics and trends, visit Sensor Tower.